if you have "The Talos Principle" you can play with Vulkan API right now

  1. Download & Install Vulkan BETA Driver
    http://support.amd.com/en-us/kb-articles/Pages/Radeon-Vulkan-Beta.aspx https://developer.nvidia.com/vulkan-driver

  2. Install "The Talos Principle"
    http://store.steampowered.com/app/257510/

  3. if Vulkan does not show up as a graphics api try the publicbeta channel

  4. still not showing up? try the 64-bit launcher

  5. Read the Talos FAQ
    http://steamcommunity.com/app/257510/discussions/0/412447331651720139/

check out computerbase results with Fury X/980ti and moar resolutions

take my results as a grain of salt

  • AMD FX-8350
  • 32GB DDR3 1600mhz (4x8GB)
  • Radeon HD 7970 3GB
  • Samsung 850 PRO SSD,
  • Windows 10 Professional x64
  • 1920x1200 Resolution
  • alot of stuff installed, not a clean system, antivirus running/alot of opera tabs*

DX11

Duration: 60.0 seconds (3917 frames)
Average: 65.3 FPS (67.6 w/o extremes)
Extremes: 118.3 max, 25.9 min
Sections: AI=6%, physics=1%, sound=1%, scene=73%, shadows=13%, misc=5%
Highs: 533 in 6.2 seconds (85.8 FPS)
Lows: 725 in 14.4 seconds (50.3 FPS)
30-60 FPS: 26%
60> FPS: 74%

Vulkan

Duration: 58.8 seconds (2475 frames)
Average: 42.1 FPS (43.5 w/o extremes)
Extremes: 153.8 max, 4.4 min
Sections: AI=4%, physics=1%, sound=1%, scene=81%, shadows=9%, misc=3%
Highs: 97 in 1.3 seconds (72.5 FPS)
Lows: 202 in 7.5 seconds (27.1 FPS)
< 20 FPS: 1%
20-30 FPS: 2%
30-60 FPS: 93%
60> FPS: 4%

Khronos Releases Vulkan 1.0 Specification

Short Link:
http://khr.io/g1
Media Contacts:

Neil Trevett,
President, Khronos
ntrevett@nvidia.com
Phone: +1 (408) 464 7053

Multiple Hardware Drivers and Developer SDKs Immediately Available

February 16th 2016 – San Francisco – The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the Vulkan™ 1.0 royalty-free, open standard API specification. Vulkan provides high-efficiency, cross-platform access to graphics and compute on modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. This ground-up design, complementing the OpenGL® and OpenGL ES™ 3D APIs, provides applications direct control over GPU acceleration for maximized performance and predictability with minimized CPU overhead and efficient multi-threaded performance. Multiple Vulkan 1.0 hardware drivers and SDKs are available immediately for developers to begin creating Vulkan applications and engines. More information on Vulkan is available at https://www.khronos.org/vulkan/.

“We are extremely pleased at the industry’s rapid execution on the Vulkan API initiative. Due to Vulkan’s cross platform availability, high performance and healthy open source ecosystem, we expect to see rapid uptake by software developers, far exceeding the adoption of similar APIs which are limited to specific operating systems,” said Gabe Newell, co-founder and managing director, Valve.

About Vulkan 1.0

Vulkan is the result of 18 months in an intense collaboration between leading hardware, game engine and platform vendors, built on significant contributions from multiple Khronos members. Vulkan is designed for portability across multiple platforms with desktop and mobile GPU architectures. Vulkan is available on multiple versions of Microsoft Windows from Windows 7 to Windows 10, and has been adopted as a native rendering and compute API by platforms including Linux, SteamOS, Tizen and Android.

By placing an unprecedented collection of Vulkan-related materials into open source, including the full Vulkan conformance tests, the specification source, and a rich set of software tools, Khronos is enabling strong community participation to drive API consistency and ecosystem evolution. All Khronos open source projects are available here: https://github.com/KhronosGroup.

read more

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